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Thread Statistics | Show CCP posts - 5 post(s) |

Mhari Dson
Lazy Brothers Inc
127
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Posted - 2017.06.09 23:25:43 -
[1] - Quote
Cargo has always been an issue with T3's, with needing to carry more equipment, a depot, and sufficient ammo, these should all be boosted to the 500-700m3 range. Alternately giving them a deployed mode that simulates the depot and a 300m3 or so module/ammo bay would also work.
Is the highsec site ban going to be lifted finally?
I also find the lack of drones on the caldari missile sub to be a hinderance as well. proposal on that bieng remove 1 launcher, shift 1 high to a low, add 25 bandwidth, 50 bay.
on the fence about unbonused weapons on the logi subs but could be interesting. |

Mhari Dson
Lazy Brothers Inc
127
|
Posted - 2017.06.12 19:47:10 -
[2] - Quote
Bronson Hughes wrote:Dior Ambraelle wrote:Among the Caldari cruisers, only the Navy Caracal, Eagle and Onyx have no drone bays. The Zealot (Amarr), Phobos (Gallente) and Broadsword (Minmatar) also lacks drones. Interestingly, literally half of the ships I listed here are HICs.
I think all cruisers should have room and be able to use at least 2 small utility drones, and this includes all possible variations of the T3Cs too. No ship should automatically just get a drone bay because of its size or cost. The drone bay should also fit with the ship's role. Just needing "a little extra utility" in what is arguably the most flexible class of ships in the game is not a valid justification.
It makes more sense for the offensive Caldari subs to have drones than the logistics. Also the Tengu configs can have as few as 2 low slots, a BCU + drones would make up for the loss of the launcher.
As for the Amarr laser sub.... try flying it, never had any problems blapping frigs with it provided I took into account what I was doing. |

Mhari Dson
Lazy Brothers Inc
127
|
Posted - 2017.06.12 19:48:11 -
[3] - Quote
zbaaca wrote:Mhari Dson wrote: I also find the lack of drones on the caldari missile sub to be a hinderance as well. proposal on that bieng remove 1 launcher, shift 1 high to a low, add 25 bandwidth, 50 bay.
caldari and drones... do you even belive in your words ? 
Probably more than you know, I've logged a couple thousand hours in a tengu. |

Mhari Dson
Lazy Brothers Inc
127
|
Posted - 2017.06.12 20:18:01 -
[4] - Quote
Frostys Virpio wrote:Mhari Dson wrote:Bronson Hughes wrote:Dior Ambraelle wrote:Among the Caldari cruisers, only the Navy Caracal, Eagle and Onyx have no drone bays. The Zealot (Amarr), Phobos (Gallente) and Broadsword (Minmatar) also lacks drones. Interestingly, literally half of the ships I listed here are HICs.
I think all cruisers should have room and be able to use at least 2 small utility drones, and this includes all possible variations of the T3Cs too. No ship should automatically just get a drone bay because of its size or cost. The drone bay should also fit with the ship's role. Just needing "a little extra utility" in what is arguably the most flexible class of ships in the game is not a valid justification. It makes more sense for the offensive Caldari subs to have drones than the logistics. It's probably so you can toss some armor rep drones or something like that.
A flight of unbonused light armor/structure... hell any unbonused light rep drones are senselessly weak under the circumstances dictated for use in this case.
Looks more like a "here use these to KM whore"
EDIT: when can we expect this to hit SiSi? we need at least two weeks to break it so it's not unhinged when it hits TQ. |

Mhari Dson
Lazy Brothers Inc
127
|
Posted - 2017.06.13 02:24:18 -
[5] - Quote
Dior Ambraelle wrote:baltec1 wrote:Dior Ambraelle wrote:Bronson Hughes wrote:Dior Ambraelle wrote:Among the Caldari cruisers, only the Navy Caracal, Eagle and Onyx have no drone bays. The Zealot (Amarr), Phobos (Gallente) and Broadsword (Minmatar) also lacks drones. Interestingly, literally half of the ships I listed here are HICs.
I think all cruisers should have room and be able to use at least 2 small utility drones, and this includes all possible variations of the T3Cs too. No ship should automatically just get a drone bay because of its size or cost. The drone bay should also fit with the ship's role. I would try to agree with this, but every single battleship in the game has a drone bay, regardless of it's faction, cost or role, so the game itself also seem to disagree with you. These are cruisers not battleships. Caldari cruisers all have poor to no drone bays because of the way missiles work. Tengu should operate in the same way. Don't get me wrong, I don't want to turn the Caldari into a drone faction, even if these tiny space pets are awesome. But not counting the Tengu, the "poor to no drone bays" still means that 9 out of the 12 ships have drone bays. And you have to admit that even a few drones are infinitely more useful than no drones.
With the state of medium missile weaponry bieng poor at best over the last five years, this really shouldn't even be an argument. |

Mhari Dson
Lazy Brothers Inc
127
|
Posted - 2017.06.13 17:16:35 -
[6] - Quote
Dior Ambraelle wrote:Noxisia Arkana wrote:In the focus group we've mentioned that the cargohold for exploration is fairly lackluster; but as you said earlier I don't think we want to infringe on the T2 transports niche. Nothing worse than a cloaky / nullified transport ship... I don't want nullified transports, but my Hecate has more cargo hold than my Proteus, which isn't just a bigger ship but because of it's modularity it actually does need more than an average cruiser. @Rek Seven: I would only move the probe and analyzer systems to the core, the cloak would stay in defense. The cloak gives a huge advantage that needs to be balanced somewhere. We already have enough offensive systems, and losing potential e-war bonus is not really a big deal for a lot of people.
agreed that having explo sub tied to cloak is about as borked as the current T3 sub layout. |

Mhari Dson
Lazy Brothers Inc
127
|
Posted - 2017.06.13 22:01:27 -
[7] - Quote
baltec1 wrote:Noxisia Arkana wrote:Dior Ambraelle wrote:The last one is actually a good point, T3Cs should be able to refit themselves for a completely different role. Not including the option where you have a DST following you with everything you may need, you should have a larger than average cargo hold to have a mobile depot, the replacement subsystems (probably no more than 2) and the replacement modules. If you use missiles, your cargo hold is probably half filled with them, the same goes for drones, a replacement a defensive subsystem and it's modules also need a lot of space, if you would need to change the weapon type (turrets-missiles/drones) you're basically doomed. T3Cs shouldn't have a cargo subsystem, but a "decent" cargo space that suits their role. Or maybe a dedicated cargo space where only subsystems can be placed. That also would help a lot. In the focus group we've mentioned that the cargohold for exploration is fairly lackluster; but as you said earlier I don't think we want to infringe on the T2 transports niche. Nothing worse than a cloaky / nullified transport ship... Still reading comments in here, but there isn't enough info on new stats to really let us theory craft. I think a lot will depend on resist profiles, powergrid, and cpu. There are some potentially worrying ewar and tank slot combo's with the revisions. Again, I would say that until you can put some numbers behind them using the 'old' t3c stats isn't going to give you a good idea of their power. Bumping it up to 450m3 should do the trick if they also reuce the subsystem size from 40m3 down to 10m3.
Would also need a reduction in depot space cost and something added for about half a fit worth of modules, plus ammo |

Mhari Dson
Lazy Brothers Inc
128
|
Posted - 2017.06.18 04:58:13 -
[8] - Quote
Having the drone bay (not bandwidth) as part of the hull makes sense in that if you swap offensive subs to a non drone carrier, you suddenly have to stash a huge amount of drones in cargo.
9 highslot proteus might be entertaining til it crashes your client repeatedly. if its workable, sign me up.
Trying to tie exploration to a terribad tank isn't fun, it's annoying, re: Stratios Since exploration bonuses have zero weight in the system just make 'em hull bonuses instead. It does after all fit with the theme T3c's were created with originally.
HAC's and Recons: both have issues and need work, trying to balance against them while they're still dysfunctional is kind of pointless, seems like we need a slow burn focus on fixing T2 cruisers as a whole. This is also beyond the scope of the current project.
Been waiting for this rebalance for years guys, let's not shove it too far the other direction, I'd rather not be stuck driving donut ships around hisec til 2021. |

Mhari Dson
Lazy Brothers Inc
128
|
Posted - 2017.06.20 02:12:44 -
[9] - Quote
BESTER bm wrote:In short, this will kill the Tengu for use in Superior Sleeper caches. It will not be able to tank those anymore. It will not allow you to tank the damage in either solar or Sentries room from what I see and two back2back Massive Shockwaves in Archive room will kill lthe ship as it evaporates the shield with no time to regen. RIP explo Tengu The reason why covert was in offensive is because in most case when used it will be used instead of weapons. Now, being in defensive it basically kills the ability to create a viable and well tanked explorer. When I come into a system cloacked and nullified, I am still seen (briefly) when coming in.. It's justa matter of combat probing to find me while refitting.. Basically negates the purpose of both Cloak and Nullification.. But then, that seems to be the whole idea.. Give the PVP crowd their pewpew.
Not bieng able to perform their role is a definite fail. Unchain exploration from cloak.
Also the stats need more work than the deadline is going to allow at the current rate, I've got a gamebreaker or two to abuse til the next rework. |

Mhari Dson
Lazy Brothers Inc
128
|
Posted - 2017.06.20 16:29:38 -
[10] - Quote
baltec1 wrote:BESTER bm wrote:In short, this will kill the Tengu for use in Superior Sleeper caches. It will not be able to tank those anymore. It will not allow you to tank the damage in either solar or Sentries room from what I see and two back2back Massive Shockwaves in Archive room will kill lthe ship as it evaporates the shield with no time to regen. RIP explo Tengu The reason why covert was in offensive is because in most case when used it will be used instead of weapons. Now, being in defensive it basically kills the ability to create a viable and well tanked explorer. When I come into a system cloacked and nullified, I am still seen (briefly) when coming in.. It's justa matter of combat probing to find me while refitting.. Basically negates the purpose of both Cloak and Nullification.. But then, that seems to be the whole idea.. Give the PVP crowd their pewpew. If no other cruiser can run these sites then why should t3c?
there's only one other exploration cruiser and it's initial design was nerfed below the state of running a superior cache due to whining over it bieng too powerful for null. |
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Mhari Dson
Lazy Brothers Inc
128
|
Posted - 2017.06.21 20:24:21 -
[11] - Quote
baltec1 wrote:Dior Ambraelle wrote: It's not fun to argue with you if all you're doing is keep repeating the same thing over and over again, while ignoring all options and possibilities that would change these ships.
I have to keep on repeating myself because you are ignoring fundamental parts of ship balance. Namely a generalist ship cannot be the best at any given task.
If you have to keep repeating yourself then one side or the other is wrong, since you're having everyone else in the thread come against you perhaps you should take a different look at your line of discussion. (That's as far down as I can tone this, would rather use much stronger language/points but don't want a forum ban.)
I also challenge you to find a fully bonused T1 or T2 exploration cruiser (or larger!), faction and T3 will not count for you. The fact that there isn't one has been a glaring hole in the ship lineup for at least a decade. Therefore generalist does not apply to exploration.
I would be fine with requiring HAC/Recon/Logi/Command ships as prereqs for training the strategic cruiser skills, makes no difference really. No matter the training bar people will do it anyway.
The point though:
Unchain exploration from cloak or buff the tank on the cloak subs to be on par for doing exploration regardless of cloak consideration.
This is not a generalist ship class, it's a swiss army knife. |

Mhari Dson
Lazy Brothers Inc
128
|
Posted - 2017.06.21 21:01:58 -
[12] - Quote
baltec1 wrote:Mhari Dson wrote:
If you have to keep repeating yourself then one side or the other is wrong, since you're having everyone else in the thread come against you perhaps you should take a different look at your line of discussion. (That's as far down as I can tone this, would rather use much stronger language/points but don't want a forum ban.)
Its more like a bunch of people don't want their overpowered toy nerfed. Mhari Dson wrote: I also challenge you to find a fully bonused T1 or T2 exploration cruiser (or larger!), faction and T3 will not count for you. The fact that there isn't one has been a glaring hole in the ship lineup for at least a decade. Therefore generalist does not apply to exploration.
They very much do apply as these ships have more uses outside of exploration. If you want a dedicated t2 cruiser for exploration then ask for one. Mhari Dson wrote: I would be fine with requiring HAC/Recon/Logi/Command ships as prereqs for training the strategic cruiser skills, makes no difference really. No matter the training bar people will do it anyway.
The point though:
Unchain exploration from cloak or buff the tank on the cloak subs to be on par for doing exploration regardless of cloak consideration.
This is not a generalist ship class, it's a swiss army knife.
Swiss army knife is a generalist, it does everything but not as well as something dedicated. You cant have more tank on the cloaky T3C because that renders the recons obsolete.
We asked for T1/2 exploration ships six years ago but the devs devoted their time to whining nullbears, us explorers can't even get a typo corrected in less than FIVE YEARS. |

Mhari Dson
Lazy Brothers Inc
128
|
Posted - 2017.06.21 23:03:02 -
[13] - Quote
Dior Ambraelle wrote:BESTER bm wrote:Jeremiah Saken wrote:I guess superior sites scaled to be done in BS hull. Guess what, nobody will do exploration in BS hull because they are non mobile after warp changes, and mobility is the number one for any explorer. Besides a BS hull not offering any extra support/protection in a Superior Sleeper, they indeed are simply to slow and lack the agility needed to run these sites. There is also no exploration bonus for BS. Well, we have the Nestor, but I wouldn't really use it for exploration, even if it's somewhat more agile than the average battleships. The lack of cloak bonus is really painful on that ship. Even if we don't get cov-ops cloak, can't we get a "no speed and scan resolution reduction" bonus at least, instead of the barely useful remote rep?
I tried to find a use for the Nestor, really I did, it's just a hangar decoration I need to get rid of. |

Mhari Dson
Lazy Brothers Inc
128
|
Posted - 2017.06.21 23:58:59 -
[14] - Quote
When it comes down to it this is what I expect of a good exploration ship:
1-2 utility highs (probes, salvager optional) 3 utility mids (relic/data/cargo scanner) 400-450 applied dps (HAM/HML apply so poorly the sheet dps for this is over 700) 500dps worth of tank spread across 3 resists Can take two 70K damage pulses in a short time and expect to survive 550m/s under AB, 1200m/s under mwd
last one is a complaint....
Be able to put a legion through the same acceleration gate I can stuff a *&%%ing vulture.
and that's just hisec. |

Mhari Dson
Lazy Brothers Inc
128
|
Posted - 2017.06.22 01:26:34 -
[15] - Quote
BESTER bm wrote:Mhari Dson wrote:When it comes down to it this is what I expect of a good exploration ship: 1-2 utility highs (probes, salvager optional) 3 utility mids (relic/data/cargo scanner) 400-450 applied dps (HAM/HML apply so poorly the sheet dps for this is over 700) 500dps worth of tank spread across 3 resists Can take two 70K damage pulses in a short time and expect to survive 550m/s under AB, 1200m/s under mwd
Off Topic yes, but; Cargo scanners are a crutch.. knowing you just got unlucky on a 60M can as it blows is not worth it.. Separate Data/Relic is so last decade, we use Zeugma now.. :P ..
sleeper sites need the virus strength and coherence, Zeugma isn't worth the price. |

Mhari Dson
Lazy Brothers Inc
128
|
Posted - 2017.06.22 03:27:08 -
[16] - Quote
FYI SISI is up with the stats loaded in, the launcher can't seem to tell if it's there. Attempting login does work.
And Thanks CCP Fozzie for getting that up for us, hope it didn't cut into your weekend too much. |

Mhari Dson
Lazy Brothers Inc
128
|
Posted - 2017.06.24 02:26:55 -
[17] - Quote
Aside from the logistics/link improvements, I think this has to be the worst piece of development work I've had to look at since I began playing. Was hoping to get back to using these after a multi-year wait but they'll stay in the mothball dock, maybe next rebalance something will happen. |

Mhari Dson
Lazy Brothers Inc
128
|
Posted - 2017.06.25 02:32:34 -
[18] - Quote
WhiteOrm wrote:I know that you probably have given it a deep thought, but Loki with 5-2 high slots is not going to go far =/ Every time you do something like that we have another underpowered ship with spare non bonused slots fitted with energy neutralizers, rapid missile launchers etc that are placed there not because they are going to be essential in this fit, but because there is nothing to fit there. And then you say that it is Minmatarr versatility. 6-6 with total 6 high slots - that is versatile. Why not make Tengu versatile also? I bet lots of players will appreciate if it gets nice pair of railguns (without bonuses) and 5 missile launchers. If it really happened we probably woudn't have seen end of it. It is good and all that you have decided to rebalance subsystem because some of them are almost never used, but you could also look at some ships, ask yourself why they are almost never used and at least do not add more to them. (Give us 6 turrets or 6 launchers please.)
One of those spare highslots is one that did not exsist in previous builds. It's supposedly a concession to us explorers (probe launcher) but the state of the post nerf ships is such that they're a worse alternative at a higher cost than the underperforming stratios. |

Mhari Dson
Lazy Brothers Inc
128
|
Posted - 2017.06.25 22:06:52 -
[19] - Quote
Blazemonger wrote:If it was up to me:
1. Offensive Weapons ECM / ewar Covert OPS
2. Defensive Tank ECCM Remote rep
3. Core Probe and Hack PG/CPU [have to think of this one]
4. Propulsion Nullification Speed subwarp and agility Warpspeed
But the table has been set on this really, there's no chance IMO that anything will change from what is on SiSi now.
And the focus group can't seem to discuss anything but fleet comps. wtf Fozzie? |

Mhari Dson
Lazy Brothers Inc
128
|
Posted - 2017.06.26 09:01:38 -
[20] - Quote
BESTER bm wrote:Dior Ambraelle wrote:Does it really matter if you are a solo or group player, PVE or PVP, as long as you play It should not, but recent developments would indicate that CCP does at least try to promote a specific style of play over others and is modeling and 'balancing' ships to accomodate this.
The current promoted meta takes a huge dump on anyone not in large scale pvp, totally ignoring the fact null can't pay all the bills. |
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Mhari Dson
Lazy Brothers Inc
128
|
Posted - 2017.06.26 16:43:10 -
[21] - Quote
Dior Ambraelle wrote:Mhari Dson wrote:BESTER bm wrote:Dior Ambraelle wrote:Does it really matter if you are a solo or group player, PVE or PVP, as long as you play It should not, but recent developments would indicate that CCP does at least try to promote a specific style of play over others and is modeling and 'balancing' ships to accomodate this. The current promoted meta takes a huge dump on anyone not in large scale pvp, totally ignoring the fact null can't pay all the bills. This only could make sense if EVE wouldn't have a closed, in-game economy. Making PVE harder than it should be can lead to PVE players leaving the game. This would mean two things: no more ISK generated by incursions and missions, and no more fancy faction module drops from DED site runners. This means that the game will consume all of it's money in about a year, and suddenly the best equipment you can get would be T2 and the stuff you can buy from faction warfare LP stores. Making solo play harder than it should be can lead to people interested in exploration leaving the game - the same people who usually avoid PVP because their cargo is worth a hundred times more than their ship. This also reduces the number of fancy blueprints and even T3 components. Solo play and PVE are important because they produce the supplies that group PVP needs.
Every summer since I started doing exploration (2009) it gets ridiculously hard to find sites during the afternoon/evening. This summer I'm finding stuff no matter the time and on top of that I've seen no new competition this year. |

Mhari Dson
Lazy Brothers Inc
129
|
Posted - 2017.06.27 00:39:58 -
[22] - Quote
Secretariot Eto wrote:T3Cs are receiving a long awaited nerf. I think we all need to get over that fact and realize they won't have the best damage/tank/ewar/agility combined anymore.
Btw, they still deal a ridiculous amount of damage for cruiser hull.
What they're getting is a halfassed rush job that isn't producing the results needed. |

Mhari Dson
Lazy Brothers Inc
129
|
Posted - 2017.06.28 03:55:43 -
[23] - Quote
Tyrant's Bane wrote:Well, After 4 years I have decided to come back and one of the first things I notice is the discussion on upcoming changes to T3 cruisers. I really like the proposed changes and am looking forward to them. Any idea on when this patch is supposed to launch?
July 12th is the planned release, though if they have any sense they'll work on it longer. |

Mhari Dson
Lazy Brothers Inc
129
|
Posted - 2017.06.28 21:53:17 -
[24] - Quote
Dior Ambraelle wrote:Rek Seven wrote:Noxisia Arkana wrote:Rek Seven wrote:@Focus group, am I reading right that Fozzie has moved the warp speed bonus to the nullification subsystem?
Why was it removed from the non-nullified sub? This removes the ability for a T3 to travel fast. The logs linked in the first page show the reasoning. But there's a lot of discussion still around this. Essentially it's a tip to the nullified subs agility sucking. I understand that the warp bonus is being added to the nullification sub because there were concerned that the align time penalty associated with that sub would kill hunter killer gameplay in null sec... What i do not understand is why the warp speed bonus had to be removed from the chassis optimisation subsystem, at the same time? This completely removes the ability for T3s to travel quickly across multiple systems. Currently on TQ the bonus to warp speed is too weak, so that sub hardly ever got used. With the re-balance it should have been buffed to something like 15% per level to make it a useful bonus... but instead it's just going to be removed? Unfortunately we can't mix and match bonuses and trade-offs as we would like. For example giving more points to defense and exploration and less to offense (similar to this completely unrelated image just to give a visual illustration, I'm really not really good when I need to explain things) - subsystems are not good for this, even if it could work better in some cases, and skills could give more points to distribute. Multiple subsystems of the same ship giving redundant bonuses feels kind of uncreative and lazy.
Unimaginitive and uncreative has ruled this abbreviated process, frankly the biggest waste of my time to follow since the RML threadnaught. I had hoped to get back to using these ships as I did enjoy flying them before the content lockout in HS. With the min/max leaning towards overheat always and the cold stats getting shoved steadily closer to the toilet, I don't think this will do anything meaningful, unless of course you live in null.
And where is the industry info? |
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